local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
main_id = 40029
L0_1 = {}
L1_1 = 4002901
L2_1 = 4002902
L3_1 = 4002903
L4_1 = 4002904
L5_1 = 4002905
L6_1 = 4002906
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4002901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002901_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4002902"] = L1_1
L1_1 = {}
L0_1["4002903"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1668
L3_1.alias = "Npc1668"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q40029_Joel_01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q40029_ambor_01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1029
L5_1.alias = "Npc1029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q40029_eula_01"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1674
L6_1.alias = "Npc1674"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q40029_JoelF"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1024
L7_1.alias = "Npc1024"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q40029_bannett"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["4002904"] = L1_1
L1_1 = {}
L0_1["4002905"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002905_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1587
L4_1.alias = "Npc1587"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "DUMMY_POS_40025_Timaeus01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12254
L5_1.alias = "Npc12254"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4002905_albedo"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4002906"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002901_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4002901"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1002
L3_1.alias = "Ambor"
L3_1.script = "Actor/Quest/Q301/Ambor301"
L3_1.pos = "Q4002901_ambor"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1029
L4_1.alias = "Npc1029"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q4002901_eula"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4002902"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002901_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1668
L4_1.alias = "Npc1668"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q40029_Joel_01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1002
L5_1.alias = "Ambor"
L5_1.script = "Actor/Quest/Q301/Ambor301"
L5_1.pos = "Q40029_ambor_01"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1029
L6_1.alias = "Npc1029"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q40029_eula_01"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1674
L7_1.alias = "Npc1674"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q40029_JoelF"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 1024
L8_1.alias = "Npc1024"
L8_1.script = "Actor/Npc/TempNPC"
L8_1.pos = "Q40029_bannett"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["4002903"] = L1_1
L1_1 = {}
L0_1["4002904"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002905_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1587
L4_1.alias = "Npc1587"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "DUMMY_POS_40025_Timaeus01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12254
L5_1.alias = "Npc12254"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4002905_albedo"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["4002905"] = L1_1
L1_1 = {}
L0_1["4002906"] = L1_1
quest_data = L0_1
